Sega AM2

From Infogalactic: the planetary knowledge core
(Redirected from Sega-AM2)
Jump to: navigation, search
SEGA-AM2
Division
Industry Video games
Founded R&D#2 (1985)
Founder Yu Suzuki
Owner Sega

Sega AM2 is a division of Japanese video game developer Sega.

History

In the earliest days of research and development at Sega the most standout products were taikan arcades, which is literally translated from Japanese as "body sensation", and refers to large cabinet set-ups with more than button and joysticks. Sega popularized the term and innovated this design through games such as Hang-On, OutRun, Space Harrier, and After Burner and the more eleborate set-up, the R-360. All the aforementioned games were created by the second arcade department at Sega which started to stand out relatively quickly.[1]

From 1990 onwards the game development groups at Sega became their own divisions. Development teams became bigger and many of the planners, designers and programmers of the small teams of before, became producers and managers of their own teams and departments. Thus Amusement Machine Research and Development Division No. 2 (AM2), was created.

AM2 was headed by Yu Suzuki and Toshihiro Nagoshi. Daytona USA was the first game using the palmtree AM2 logo, signaturing the department for being special among all the R&D Departments among Sega.[2]

In 2000 all of Sega's in-house Consumer (CS) and Amusement Machine (AM) R&D departments were separated from the main company and established on 9 semi-autonomous subsidiaries, with each subsidiary getting an elected president as a studio head.[3] However, for more financial stability, Sega began consolidating its studios into five main ones in 2003 (Sega Wow, Sega AM2, Hitmaker, Amusement Vision, Smilebit, Sonic Team), and merged them back into a uniform R&D structure in 2004.

SEGA-AM2 was established as an independent studio but has held its name, and features the palm tree logo prominently. It was headed by Hiroshi Kataoka, Yu Suzuki and Makoto Osaki.

After the integration back into Sega, the studios lineage as the second arcade software R&D division continues. It is now headed by Hiroshi Kataoka and Makoto Osaki.

In 2012, characters from AM2's hit series Virtua Fighter appeared in Koei Tecmo's Dead or Alive 5. AM2 assisted in the development of the game.[4]

List of games

Arcade

<templatestyles src="Div col/styles.css"/>

Mega Drive

Sega Saturn

<templatestyles src="Div col/styles.css"/>

Dreamcast

<templatestyles src="Div col/styles.css"/>

Xbox

GameCube

PlayStation 2

<templatestyles src="Div col/styles.css"/>

Xbox 360

<templatestyles src="Div col/styles.css"/>

PlayStation 3

<templatestyles src="Div col/styles.css"/>

Nintendo 3DS

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. http://venturebeat.com/2014/11/16/balancing-isnt-easy-team-ninjas-philosophy-on-character-tweaking-in-dead-or-alive-5-last-round-part-2/2/

External links