Christopher Perkins (game designer)

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Christopher Perkins is a game designer and editor who has worked for Wizards of the Coast.

Career

Under the nom de plume "Christopher Zarathustra", Christopher Perkins got his start in 1988 as a teenager, writing the adventure "Wards of Witching Ways" for Dungeon magazine #11.[1] Perkins joined Wizards of the Coast in 1997 as the editor of Dungeon magazine.[2] He became the editor in chief of Wizards periodicals.[3] He later became the senior producer for the Dungeons & Dragons roleplaying game, leading the team of designers, developers, and editors who produce D&D RPG products.[2] Perkins was the story manager for D&D in 2007 before the release of the game's 4th edition.[4] Perkins was working on the Star Wars Saga Edition while D&D fourth edition was being developed, and ideas flowed freely back and forth between Perkins and the 4e team.[5] Perkins was on the SCRAMJET team, led by Richard Baker, and including James Wyatt, Matthew Sernett, Ed Stark, Michele Carter, and Stacy Longstreet; this team updated the setting and cosmology of D&D as the fourth edition was being developed.[5] He runs a D&D campaign set in his homegrown world of Iomandra.[2]

He is also a Dungeon Master for the Acquisitions Incorporated Dungeons & Dragons games at the Penny Arcade Expo (PAX).[6]

He wrote a blog, "The Dungeon Master Experience" on the Wizards of the Coast website, for over two years, where he shared tricks and advice about the challenge of 'Dungeon Mastering' a campaign; specifically through the lens of his homebrew world, 'Iomandra'.[7] However, in the penultimate posting of March 2013 Chris announced the following posting would be the last "at least for a while",[8] whereupon the blog became inert.

References

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