IronFall: Invasion

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
IronFall: Invasion
Ironfall artwork.jpg
Developer(s) VD-Dev
Publisher(s) VD-Dev
    Platforms Nintendo 3DS
    Release date(s)
      Genre(s) Third-person shooter
      Mode(s) Single-player, multiplayer

      IronFall: Invasion is a third-person shooter video game developed and released by VD-Dev for the Nintendo 3DS. The game was released in Europe on February 13, 2015 and North America on February 26, 2015.[1][2]

      Gameplay

      The game has a single player mode along with multiplayer support. Both modes can either be purchased separately or together.

      Development

      Details on IronFall: Invasion were first shared on October 17, 2013 by Nintendo Everything.[3] The game was shown as a tech demo on November 4, 2013. [4][5]

      On January 14, 2015, the game was revealed during a Nintendo Direct presentation and was confirmed to be out February 2015 as a free-to-start title for all Nintendo 3DS users, with enhanced support for the New Nintendo 3DS console.[6]

      Reception

      Reception
      Aggregate score
      Aggregator Score
      Metacritic 48/100[7]
      Review scores
      Publication Score
      Nintendo World Report 7/10[8]
      VideoGamer.com 3/10[9]

      Overall, Ironfall: Invasion received average reviews by critics, with an aggregate Metacritic score of 48/100.[7]

      In late March 2015, VD-Dev announced that the game had been downloaded 300,000 times.[10]

      3DS homebrew exploit

      On July 27, 2015, Jordan "Smealum" Rabet, the developer of the Cubic Ninja exploit, announced a new version of the homebrew exploit, with the same features. On July 31, Rabet confirmed that the game the exploit was found in was IronFall: Invasion.[11] On August 11, Nintendo temporarily removed the app from the eShop, as to prevent the exploit from spreading too far.[12] Six days later, Rabet released his exploit. On October 13, IronFall: Invasion returned to the eShop with "Update Data", which prevented the exploit from being used. As of January 15, 2016, the exploit has been patched on system menu 10.4.0-29 which released the same day. When trying to load the game IronFall: Invasion the system does not let you use it until you update the software, which forces you to download the update that patched IronFall: Invasion back in mid-October, rendering the exploit unusable.[13]

      References

      1. Lua error in package.lua at line 80: module 'strict' not found.
      2. Lua error in package.lua at line 80: module 'strict' not found.
      3. Lua error in package.lua at line 80: module 'strict' not found.
      4. Lua error in package.lua at line 80: module 'strict' not found.
      5. Lua error in package.lua at line 80: module 'strict' not found.
      6. Lua error in package.lua at line 80: module 'strict' not found.
      7. 7.0 7.1 Lua error in package.lua at line 80: module 'strict' not found.
      8. Lua error in package.lua at line 80: module 'strict' not found.
      9. Lua error in package.lua at line 80: module 'strict' not found.
      10. Lua error in package.lua at line 80: module 'strict' not found.
      11. https://twitter.com/smealum/status/627282448343171072
      12. https://twitter.com/NintendoEurope/status/631167854155595776
      13. Lua error in package.lua at line 80: module 'strict' not found.

      External links