Joe Danger 2: The Movie
Joe Danger 2: The Movie | |
---|---|
![]() The "movie poster" for Joe Danger: The Movie
|
|
Developer(s) | Hello Games |
Publisher(s) | Hello Games Microsoft Studios (XBLA) |
Director(s) | David Ream |
Producer(s) | Daniel Gray |
Artist(s) | Grant Duncan |
Composer(s) | Paul Weir |
Platforms | PlayStation 3, Xbox 360, Windows, OS X, Linux |
Release date(s) | |
Genre(s) | Racing, platform[4] |
Mode(s) | Single-player, multiplayer |
Joe Danger 2: The Movie is a racing and platform video game for the PlayStation 3,[2] Xbox 360, and Microsoft Windows. It is the second title by British independent developer Hello Games.[1] According to Hello Games's managing director, it is "kind of" a sequel to the successful Joe Danger.[5] The game was announced in August 2011[6] and released for Xbox Live Arcade on 14 September 2012,[1] and 9 October 2012 for PlayStation Network.[2]
Plot
Joe has gained favor with a movie director in Hollywood and is brought on to perform all the stunts on set.[7] The movie consists entirely of cliche action stunts and so he must perform chase scenes on mini carts, skis, and police bikes.[7]
Development and marketing
Following the commercial success of Joe Danger, Hello Games began to run job adverts on their website, indicating work on a new project.[8] They began to hire and moved offices towards the end of the year.[9][10] After an announcement on Hello Games' website the week before, Joe Danger: The Movie, as it was then known, was presented for the first time at Gamescom in Cologne in August 2011.[6] The game will have similar gameplay, but will take place on the set of a film about the daredevil;[4] players will complete objectives unique to each level set by a "mysterious director".[11] IGN noted that the premise is a "good excuse" to parody famous scenes from certain films.[12] Sean Murray told Matt Miller of Game Informer that the game is "kind of" a sequel to Joe Danger, but that he envisioned the game as big enough to dwarf the original.[5] He indicated the game will involve "a load of vehicles" in a variety of locales.[13] At the Penny Arcade Expo, the game was presented on both Microsoft Windows and Xbox 360, which Stephen Totilo of Kotaku interpreted as a broadening of scope for the studio;[4] a promotional image released with the announcement indicated Hello were unsure of how it would be released. The game was eventually released on 14 September 2012.[1]
References
- ↑ 1.0 1.1 1.2 1.3 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 2.0 2.1 2.2 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 4.0 4.1 4.2 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 5.0 5.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 6.0 6.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 7.0 7.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- Use dmy dates from October 2011
- Pages using vgrelease without a region
- Pages using vgrelease with named parameters
- 2012 video games
- Indie video games
- Linux games
- Motorcycle video games
- OS X games
- Platform games
- PlayStation 3 games
- PlayStation Network games
- PlayStation Vita games
- Racing video games
- Video games developed in the United Kingdom
- Windows games
- Xbox 360 games
- Xbox 360 Live Arcade games
- Steam Workshop games
- Multiplayer and single-player video games