List of Scooby-Doo, Where Are You! episodes

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Lua error in package.lua at line 80: module 'strict' not found. Scooby-Doo, Where Are You! is a Saturday morning cartoon produced by Hanna-Barbera.

Season 1: 1969-70

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Title Original air date
1 1 "What a Night for a Knight" September 13, 1969 (1969-09-13)

While walking home from the movies, Shaggy and Scooby-Doo discover a black suit of armor in a pickup truck, and the gang deliver it to the local museum. The kids later break into the museum to search for clues, after learning that the archaeologist who was transporting the suit is missing, and they find that the knight's armor has come to life.

Villain: Black Knight/Mr. Wickles
2 2 "A Clue for Scooby-Doo" September 20, 1969 (1969-09-20)

The kids' beach party is interrupted by a ghost in a glowing deep sea-diving suit, who they think is connected with the disappearance of several yachts. The mystery leads the gang to a bay known as "The Graveyard of Ships" where they have a run-in with the ghost.

Villain: Ghost of Captain Cutler/Captain Cutler
3 3 "Hassle in the Castle" September 27, 1969 (1969-09-27)

The gang goes out on a boating expedition, but gets lost in a fog and crashes their boat on the mysterious Haunted Isle. They decide to venture to the abandoned Vázquez Castle on the island for help, but instead encounter a transparent phantom, who threatens them to leave the island and never return.

Villain: Phantom of Vasquez Castle/Bluestone the Great
4 4 "Mine Your Own Business" October 4, 1969 (1969-10-04)

Thanks to Shaggy reading the map upside down, the sleuths end up in Gold City, an old mining town, haunted by the ghost of a miner from 1849 who is said to wander the mines looking for the last vein of gold.

Villain: Miner 49er/Hank
5 5 "Decoy for a Dognapper" October 11, 1969 (1969-10-11)

When a series of local dognappings alarms prize-winning dog trainer Buck Masters, the gang offers to have Scooby-Doo pose as a decoy to catch the dognappers. However, their plan works too well as Scooby is himself dognapped, leading the gang to discover that the dognappers appear to be under the command of a ghostly Native American witch doctor.

Villains: Indian Witch Doctor & Ghost of Geronimo/Buck Masters
6 6 "What the Hex Going On?" October 18, 1969 (1969-10-18)

The kids pay a visit to their friend Sharon Weatherby, whose Uncle Stuart has been cursed by the ghost of the family's neighbor, Elias Kingston. When Uncle Stuart disappears altogether, Mystery, Inc. ventures into the abandoned and allegedly haunted Kingston Mansion next door, in search of him and the ghost.

Villain: Ghost of Elias Kingston/Stuart Weatherby
7 7 "Never Ape an Ape Man" October 25, 1969 (1969-10-25)

The gang get jobs as extras on Daphne's uncle John's set of his new movie The Ape Man of Forbidden Mountain, based on the legend of an ape man. However, the legend soon comes true and the ape man terrorizes the set and the gang.

Villain: Ape Man/Carl
8 8 "Foul Play in Funland" November 1, 1969 (1969-11-01)

The gang notice that the carnival Funland appears to be operating by itself, so they go to investigate. They soon discover a crazy robot running loose, but when they notify the caretaker, he and his wife are rebuffed, convincing the kids to solve the mystery.

Villain: Charlie the Funland Robot controlled by Sarah Jenkins
9 9 "The Backstage Rage" November 8, 1969 (1969-11-08)

While getting a pizza, Shaggy and Scooby-Doo come across a violin case filled with counterfeit money. While Scooby is distracted by a dog puppet, the case of money is stolen away. Shaggy, Scooby, and the rest of the gang find a string puppet controller at the scene and follow it to the local puppet theater, where they uncover a counterfeiting operation, controlled by a spooky puppet master.

Villain: Phantom Puppeteer/Mr. Pietro
10 10 "Bedlam in the Big Top" November 15, 1969 (1969-11-15)

Mystery, Inc. meets a strongman and a midget, both on the run from a circus allegedly haunted by a ghost clown. The gang goes to the circus grounds to investigate, but several of them fall victim to the Ghost Clown's powers of hypnotism.

Villain: Ghost Clown/Harry the Hypnotist
11 11 "A Gaggle of Galloping Ghosts" November 22, 1969 (1969-11-22)

While on their way to Franken Castle, the gang stop to get their fortunes told by a gypsy. She warns them "they will meet their doom" if they go to the castle. The gang goes to the castle anyway, where they are confronted by Count Dracula, Frankenstein's monster and a Werewolf.

Villains: Count Dracula, Werewolf, Frankenstein's Monster & Carlotta the Gypsy/Big Bob Oakley
12 12 "Scooby-Doo and A Mummy, Too" November 29, 1969 (1969-11-29)

While visiting a museum, the gang learn about the legend of Ankha, a 3000-year-old mummy. Legend had it that the mummy will come back alive and turn people to stone. Shaggy later finds a coin inside his pocket from the exhibit, and when the gang go back to return it, they find the mummy has come to life and turned the professors to stone, and now he wants Shaggy's coin.

Villain: Mummy of Ankha/Dr. Najib
13 13 "Which Witch is Which?" December 6, 1969 (1969-12-06)

While lost in a swamp, the gang comes across a zombie who spooks them. In the nearby town of Swamp's End, they learn that a witch nearby brought the zombie to life, and the gang investigates.

Villains: Swamp Witch/Zeb Perkins, Zombie/Zeke Perkins
14 14 "Go Away Ghost Ship" December 13, 1969 (1969-12-13)

The newspaper reports that local shipping company owner C.L. Magnus's company is going out of business, because the ghost of the pirate Redbeard is haunting the harbor and looting Magnus's ships. After reading the story and consulting Magnus, the gang sets out to see if they can stop the ghost.

Villains: Ghost of Redbeard/C.L. Magnus, Ghosts of Redbeard's Crew/Hired Henchmen
15 15 "Spooky Space Kook" December 20, 1969 (1969-12-20)

The Mystery Machine runs out of gas in front of a farmhouse, next to an abandoned airfield, which is haunted by a UFO and its ghostly driver.

Villain: Space Kook/Henry Bascombe
16 16 "A Night of Fright is No Delight" January 10, 1970 (1970-01-10)

Scooby-Doo is named in the will of Colonel Beauregard Sanders, an eccentric millionaire whom he saved several years earlier. The only way to claim the inheritance is for Scooby, and the other four heirs to stay the night in the colonel's mansion — which they quickly learn is haunted by two phantom shadows.

Villains: Phantom Shadows (Giggling Green Ghosts)/Cosgoode Creeps and Cuthbert Crawls
17 17 "That's Snow Ghost" January 17, 1970 (1970-01-17)

While on a skiing vacation at Wolf's End Lodge, the kids are scared by the ghost of a Yeti, called the Snow Ghost, who is believed to turn anyone he captures into ghosts. In search of their clues, the gang eventually meet a Tibetan hermit who thinks he is responsible for summoning the monster.

Villain: Snow Ghost/Mr. Greenway

Season 2: 1970

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Title Original air date
18 1 "Nowhere to Hyde" September 12, 1970 (1970-09-12)

On their way home from the Malt Shop, the gang encounters the Ghost of Mr. Hyde in the back of the Mystery Machine, who runs through a marsh and sneaks into a spooky house. The house turns out to be the home of Dr. Jekyll (great-grandson of the novel character), who fears he may be transforming into the ghost. The gang begin searching the house for clues, pegging the maid as a likely suspect, but they are pursued at every turn by the ghost.

Chase Song: Recipe for My Love

Villain: Ghost of Mr. Hyde/Dr. Jekyll
19 2 "Mystery Mask Mix-Up" September 19, 1970 (1970-09-19)

After attending a Chinese New Year parade, the gang goes shopping in a curio shop where Daphne buys a golden mask. The gang then visits Mr. Fong, and they soon learn from him that the mask was stolen many centuries ago from the crypt of a Chinese warlord named Zen Tuo, and now his ghost and his two zombie henchmen want it back.

Chase Song: A Place Where I'm Going

Villains: Ghost of Zen Tuo/Mr. Fong, Scare Pair/Mr. Fong's Henchmen
20 3 "Jeepers, It's the Creeper" September 26, 1970 (1970-09-26)

While on their way to their high school's Barn Dance, the gang comes across a knocked-out bank guard and his ransacked car. After he mumbles to them some clues, they discover that the local banks have been robbed by a mysterious zombie-like phantom called the Creeper.

Chase Song: Daydreamin'

Villain: Creeper/Mr. Carswell
21 4 "Scooby's Night with a Frozen Fright" October 3, 1970 (1970-10-03)

While out fishing, Shaggy and Scooby-Doo hook a two-million-year-old caveman frozen in a block of ice, which the gang learns was lost at sea during a violent storm. They take the caveman to the Oceanland aquarium, but when someone melts the ice block and the caveman goes on the rampage, the gang decides to stick around and investigate.

Chase Song: Seven Days a Week

Villain: Caveman/Professor Wayne
22 5 "Haunted House Hang-Up" October 10, 1970 (1970-10-10)

The Mystery Machine overheats in front of an old spooky mansion, and the gang goes to look for help, but finds out that the house is being haunted by the Headless Spectre, a terrifying phantom with no head. The mystery gets even stranger when they begin to hear knocking sounds and clues leading to a treasure.

Chase Song: Love the World

Villains: Headless Spectre/Penrod Stillwall, Phantom/Asa Shanks
23 6 "A Tiki Scare is No Fair" October 17, 1970 (1970-10-17)

Shaggy and Scooby's vacation in Hawaii is interrupted by a ghostly witch doctor, who warns the tourists and natives they are on the sacred grounds of the island god Mano Tiki Tia and to stay away from the cursed village. Later, the gang's guide John Simms goes missing, so it is up to the gang to search for him in the supposedly cursed village, where they eventually run into the witch doctor, and the giant statue Mano Tiki Tia.

Villains: Witch Doctor/John Simms, Mano Tiki Tia/A giant robot controlled by John Simms's henchman

Note: This is the only episode in season 2 where there is no song during the chase scene.
24 7 "Who's Afraid of the Big Bad Werewolf?" October 24, 1970 (1970-10-24)

Out on a camping trip, the gang hears the sounds of a wolf, so they decide to follow wolf-like tracks to the open and empty grave of Silas Long, who was supposedly a werewolf. They follow his tracks further to an old abandoned sawmill filled with wool, empty barrels, and the werewolf ghost himself.

Chase Song: Tell Me, Tell Me

Villain: Ghost of Silas Long the Werewolf/Sheep Rustler
25 8 "Don't Fool with a Phantom" October 31, 1970 (1970-10-31)

While participating in the Johnny Sands Dance Game Show at the local TV station, the teens encounter a phantom made of wax, who steals a safe full of money and kidnaps the station manager. Is the phantom a hoax, or the result of a curse from an old station employee seeking revenge for the cancellation of his show?

Chase Song: Pretty Mary Sunlight

Villain: Wax Phantom/Roger Stevens

Season 3: 1978

Note: Only the first nine episodes, listed below, of the sixteen episode 1978 season of Scooby-Doo were broadcast under the Scooby-Doo, Where are You! name. The remaining seven episodes were broadcast during the Scooby's All-Stars block, and all sixteen were rerun during this block and later syndicated as part of The Scooby-Doo Show. See List of The Scooby-Doo Show episodes for the entire season run and The Scooby-Doo Show for proper production credits.

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Title Original air date
26 1 "Watch Out! The Willawaw!" September 9, 1978 (1978-09-09)

While visiting Velma's Uncle Dave, the gang find out he has been kidnapped from his home, and that a mysterious Williwaw is haunting the area.

Villain: The Williwaw & Owl Men/Grey Fox & henchmen
27 2 "A Creepy Tangle in the Bermuda Triangle" September 16, 1978 (1978-09-16)

While on a boat flowing down the Gulf Stream, the gang end up in the Bermuda Triangle and discover an airplane-snatching flying saucer and a trio of Skeleton Men.

Villain: Skeleton Men/Dr. Grimsley
28 3 "A Scary Night with a Snow Beast Fright" September 23, 1978 (1978-09-23)

After being invited by Professor Krueger at the North Pole, the gang finds out that he's been captured. After they meet an Eskimo named Chief Minook, he gets captured as well, and the gang attempts to solve the mystery.

Villain: Snow Beast/Dr. Bapiste
29 4 "To Switch a Witch" September 30, 1978 (1978-09-30)

On Halloween night, the New England town of Salem is being haunted by the witch of Milissa Wilcox, who was burned at the stake in 1778. After receiving a distressed call from their friend Arlene Wilcox, a descendant of the accused witch, the gang arrives to help, despite being warned off by the town's mayor. The witch, it seems, looks exactly like Arlene. Soon after the gang's arrival, the townsfolk hold a meeting and decide to take Arlene into custody and make her confess that she has been possessed by the witch. As Shaggy and Scooby prepare for Halloween, they encounter the witch.

Villains: Millisa Wilcox/Arlene's twin & Gar Mooney
30 5 "The Tar Monster" October 7, 1978 (1978-10-07)

The gang go to the ancient city of Byzantius in Turkey. On the way there, they meet the Tar Monster, who frightens the workers away while opening the inner sanctum.

Villain: The Tar Monster/Mr. Stoner
31 6 "A Highland Fling with a Monstrous Thing" October 14, 1978 (1978-10-14)

The gang travel to Scotland to visit their friend Aggie MacDuff, who says people have left her castle in fear after ghost sightings. It seems the ghost plays bagpipes to call on the Loch Ness Monster to help him scare people away from the castle.

Villains: The Loch Ness Monster & The Ghost of Finnyan McDuff/Jamie Craigmore
32 7 "The Creepy Case of Old Iron Face" October 21, 1978 (1978-10-21)

As the gang go water-skiing, they encounter Old Iron Face, a phantom who is supposed to have a hideous face. Later, when the gang's guide, Captain Morgan, disappears, and they set out for the island to find him.

Villain: Old Iron Face/Mama Mione
33 8 "Jeepers, It's the Jaguaro" October 28, 1978 (1978-10-28)

After an emergency landing in a jungle in Brazil, the gang get caught between headhunter natives, and the Jaguaro: a creature with the head of a jaguar, and the body of an ape.

Villains: Jaguaro/Barney & Luis
34 9 "Make a Beeline Away from That Feline" November 4, 1978 (1978-11-04)

As the gang go to visit Daphne's aunt, she says that a strange and unexpected package that had a cat medallion in it arrived at her door. She believes that every night, she turns into the cat creature, the same cat creature that robbed a jewelry store.

Villain: Cat Creature/Dr. Bell
35 10 "The Creepy Creature of Vulture's Claw" November 11, 1978 (1978-11-11)

The gang discovers a humanoid mantis creature roaming around Vulture's Claw Botanical Gardens.

Villain:
36 11 "The Diabolical Disc Demon" November 18, 1978 (1978-11-18)

The kids discovers the Diabolical Disc Demon. He wants to want a half-finished song of a missing writer and will stop at nothing to get it.

Villain:
37 12 "Scooby's Chinese Fortune Kooky Caper" November 25, 1978 (1978-11-25)

The gang runs into The Moon Monster. There are rumors that if you run into his shadow, you will be turned into stone.

Villain:
38 13 "A Menace in Venice" December 2, 1978 (1978-12-02)

The gang goes to visit their friend Antonio in Venice. They soon find out that a ghost is haunting him and the ghost plans to steal the ancient necklace Antonio is wearing.

Villain:
39 14 "Don't Go Near the Fortress of Fear" December 9, 1978 (1978-12-09)

The gang arrives at Puerto Rico to visit the ancient fortress El Moro. While there, the kids run into a ghostly commander named Juan Diego who warns them to stay away from his creepy fortress.

Villain:
40 15 "The Warlock of Wimbledon" December 16, 1978 (1978-12-16)

The gang meets Jimmy Pelton, a star player while cruising England. Jimmy has been cursed by the Warlock Anthos that if he plays in Wimbledon, he is doomed.

Villain:
41 16 "The Beast is Awake at Bottomless Lake" December 23, 1978 (1978-12-23)

The gang goes to Canada at a newly deserted village of Bottomless Lake. Turns out that a beast has scared everyone away.

Villain:

References