MZ (company)

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
MZ
Formerly called
Addmired (2008 (2008)–2012 (2012))[1]
Private
Industry
Founded 2008 (2008)
Founder
  • Gabriel Leydon
  • Halbert Nakagawa
  • Mike Sherrill
Headquarters Palo Alto, California, United States
Area served
Worldwide
Products
Number of employees
550 (as of October 2015)[3]
Divisions Platform[4][5]
Subsidiaries Epic War LLC[2]
Website mz.com

Machine Zone, Inc. (MZ) is a privately held technology company, founded in 2008 and based in Palo Alto, California. The company is best known for its widely advertised freemium mobile MMO strategy games Game of War: Fire Age and Mobile Strike,[4] which have both simultaneously been ranked among the top ten highest-grossing mobile games.[6]

Business history

The company, which was originally called Addmired, was founded in 2008 by Gabriel Leydon (currently the CEO of MZ), with partners Mike Sherrill and current Chief Technology Officer Halbert Nakagawa.[7][8] It was among the participants in Y Combinator's Winter 2008 Accelerator program for startups.[9]

The company got its start making AddHer and AddHim,[9] a pair of MySpace widgets that TechCrunch called "a Hot or Not-esque social network plugin."[10] Addmired later pivoted into the free-to-play game space, releasing 13 games between 2009 and 2012, including the iOS games Original Gangstaz, iMob and iMob 2, and Global War Riot.[8][10][11]

In 2012, Addmired changed its name to Machine Zone after raising $8 million dollars in funding from Menlo Ventures.[8]

Machine Zone released Game of War: Fire Age in July 2013. According to VentureBeat, Leydon had used the 2012 venture funding to "bet everything on Game of War," putting a team of 80 people on an 18-month project to design and build a complex real-time strategy game, including creation of a messaging infrastructure and language translation layer that would allow worldwide participation in the game's alliances and chat.[3]

The company launched Mobile Strike, a modern warfare game, in November 2015.[2] In an advertising campaign that featured Arnold Schwarzenegger, the game was marketed as a product of a company called Epic War, later revealed to be a development studio of Machine Zone.[2]

In April 2016, the organization rebranded itself as MZ,[12] and announced the launch of a new platform as a service, leveraging the cloud-based networking infrastructure of its real-time gaming platform.[13][14] Using the existing technology developed to monitor hundreds of thousands of players in its real-time mobile games, the company developed and demonstrated a system for the government of New Zealand that included applications to view and manage public transportation more efficiently, including an ability "to see where every bus and train is down to the second."[15]

Marketing

Kate Upton in 2014, promoting Game of War dressed as Athena.

Approximately $40 million was spent on marketing Game of War: Fire Age in 2014.[16] Along with advertisements in digital and social media, television commercials were produced featuring model Kate Upton as the goddess Athena. The ads highlighted Upton's sex appeal as she led battles in fantasy settings loosely comparable to those in Game of Thrones.[17] The spots were introduced in the United States during an NFL Thursday Night Football game and have since been prominent during Super Bowl games and other sports events.[17][18]

Upton was replaced in 2015 by singer Mariah Carey as the face of the game's advertising campaign.[19] On September 14, 2015, the first commercial with Carey as Athena was revealed.[20]

In February 2016, MZ spent an estimated three times more on television advertising than any other mobile gaming company, including spending an estimated $10.7 million on 3,265 airings of its Super Bowl 50 ad for Mobile Strike featuring Arnold Schwarzenegger.[21]

Game revenue and player purchases

In August 2015, a former employee of Machine Zone was arrested and charged with stealing proprietary data that included "player spending habits broken down by time, location, age and other characteristics" which showed, for example, "which in-game items generate the most revenue and where in the game players often quit."[22] The monetary value of the data was linked by the Wall Street Journal to the fact that "about 3% of mobile-game players buy virtual goodies, such as extra turns and special powers. Most spend only a few dollars a month, while a tiny fraction known as whales – a name derived from casinos – plunk down $50 or more a month."[22]

Analytics by Slice Intelligence indicated that Game of War's paying players each spent an average of $550 in 2015 on its in-app purchases, compared to $87 spent by the average player of mobile free-to-play games.[23][24]

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. 2.0 2.1 2.2 2.3 Lua error in package.lua at line 80: module 'strict' not found.
  3. 3.0 3.1 Lua error in package.lua at line 80: module 'strict' not found.
  4. 4.0 4.1 Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. Lua error in package.lua at line 80: module 'strict' not found.
  7. Lua error in package.lua at line 80: module 'strict' not found.
  8. 8.0 8.1 8.2 Lua error in package.lua at line 80: module 'strict' not found.
  9. 9.0 9.1 Lua error in package.lua at line 80: module 'strict' not found.
  10. 10.0 10.1 Lua error in package.lua at line 80: module 'strict' not found.
  11. Lua error in package.lua at line 80: module 'strict' not found.
  12. Lua error in package.lua at line 80: module 'strict' not found.
  13. Lua error in package.lua at line 80: module 'strict' not found.
  14. Lua error in package.lua at line 80: module 'strict' not found.
  15. Lua error in package.lua at line 80: module 'strict' not found.
  16. Lua error in package.lua at line 80: module 'strict' not found.
  17. 17.0 17.1 Lua error in package.lua at line 80: module 'strict' not found.
  18. Lua error in package.lua at line 80: module 'strict' not found.
  19. Lua error in package.lua at line 80: module 'strict' not found.
  20. Lua error in package.lua at line 80: module 'strict' not found.
  21. Lua error in package.lua at line 80: module 'strict' not found.
  22. 22.0 22.1 Lua error in package.lua at line 80: module 'strict' not found.
  23. Lua error in package.lua at line 80: module 'strict' not found.
  24. Lua error in package.lua at line 80: module 'strict' not found.