Neocron

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Neocron
256px
Neocron box artwork
Developer(s) Reakktor Media GmbH
Publisher(s) CDV Software
Director(s) Martin J. Schwiezer
Composer(s) Max Corbacho
Steve Roach
Ian Boddy
Platforms Microsoft Windows
Release date(s)
September 9 2002
  • DEU 20020909September 9, 2002
    UK 20021030October 30, 2002
    US 20021112November 12, 2002
    FRA 20030130January 30, 2003
    AUS 20031220December 20, 2003
Genre(s) MMORPG

Neocron is a 2002 post-apocalyptic[1] cyberpunk[2] massively multiplayer online role playing game (MMORPG) developed by Hannover, Germany-based[3] software developer Reakktor Media GmbH and published by cdv Software Entertainment. It is considered the first cyberpunk-genre MMORPG,[4] and is designed to integrate elements of first-person shooter games into an MMORPG.[2] While it has been called a MMO first-person shooter (MMOFPS),[5] most consider it a hybrid of MMORPG and first-person shooter,[2][6] with the later WWII Online being the first MMOFPS.[7]

Its 2004 sequel, Neocron 2: Beyond Dome of York, was originally slated to be an expansion pack[8] and released separately under a new publisher, 10tacle Studios AG.[9]

Character development

The player character may be chosen from four distinct classes. Available are genetically engineered super soldiers, ("GenTank"), the slight, yet dexterous and intelligent "Spy", the psionically focused and physically underpowered "Psi Monk" as well as the "Private Eye" (PE), commonly referred to as a Jack of All Trades for its ability to use aspects of all the other classes.

Later the player may assign "skill points" (gained from experience) into specific abilities, e.g. Construction, Research, Droning and Rifles. Any character or class can use the most basic forms of these, but to master any one of them requires a large commitment in skill points. Jobs range from the notorious hacker, who dives into the alternate reality of Hacknet, technicians who research or construct items and (especially) weapons, to the common grunt, who fights alongside his clan for the outposts, spread around the wastelands (Jobs are not physically imposed: they are a generalization taken from how skill points are distributed to attributes.)

Storyline

File:Neocron Viarosso hovercab station.jpg
A "Subway" station in Neocron city

The game takes place in a post-apocalyptic 28th century. In the mid-22nd century, tensions rose between an expanded Chinese Empire and a joint European/North American Federation of the Free World. The unexplained apparent destruction of the first Chinese interstellar colony ship results in China launching devastating nuclear strikes with stealth missiles. In retaliation, the President gives the command to counter strike with cold fusion long-range missiles. World War III starts on February 17, 2143; it lasts less than 6 hours.

It takes over three centuries for even the most rudimentary civilization to return. By the mid-26th century two great cities had risen from the ashes, thanks in large part to the "Ceres Project”. Originally an MIT project in the early 21st century aimed at storing every aspect of human knowledge on holodisk, it was eventually taken over by the military in response to the murder of the project leader.

200 years later, both cities are but shadows of their former selves: Neocron is diminished thanks to a succession of coups d'état as well as a mass exodus to Irata III, a colony 80 light years away formed by the missing Chinese colony ship, and Dome of York suffers from losing a devastating war with Neocron.

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 69%[10]
Metacritic 66/100[11]
Review scores
Publication Score
AllGame 3/5 stars[12]
GameSpot 6.6/10[13]
GameSpy 3/5 stars[14]
GameTrailers 7.4/10 (Neocron)[15]
6.7/10 (Neocron 2)[16]
IGN 6.5/10[17]
PC Zone 8.5/10 (Neocron)[18]
2.4/10 (Neocron 2)[19]
X-Play 2/5 stars[20]
Adrenaline Vault 4/5 stars[21]
VideoGamesLife 83/100[22]
Gamers Europe 8/10[23]
GameStar 73/100 (Neocron)[24]
67/100 (Neocron 2)[25]

Neocron received generally mixed reviews. While some reviewers praised the first-person shooter style interface as "intuitive"[21] or "innovative",[23] others describe combat in Neocron as being "dull"[26] or not at all revolutionary.[27]

References

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External links

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