Phoenix Wright: Ace Attorney - Spirit of Justice

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Phoenix Wright: Ace Attorney - Spirit of Justice
Ace Attorney 6 cover.png
Japanese cover art featuring (from left to right) Phoenix, Maya, Apollo, and Nayuta
Developer(s) Capcom
Publisher(s) Capcom
Director(s) Takeshi Yamazaki
Takuro Fuse
Producer(s) Motohide Eshiro
Artist(s) Takuro Fuse
Writer(s) Takeshi Yamazaki
Composer(s) Noriyuki Iwadare
Series Ace Attorney
Platforms Nintendo 3DS
Release date(s)
    • NA/EU: September 2016
    Genre(s) Adventure, visual novel
    Mode(s) Single-player

    Phoenix Wright: Ace Attorney - Spirit of Justice, known in Japan as Gyakuten Saiban 6 (Japanese: 逆転裁判6?, "Turnabout Trial 6"), is an upcoming visual novel adventure video game developed and published by Capcom for the Nintendo 3DS, and is the sixth main game in the Ace Attorney series. The game is planned to be released in Japan on June 9, 2016, and in North America and Europe in September 2016.

    Gameplay

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    Spirit of Justice continues the investigation and courtroom of its predecessors, in which players take the role of the defense attorneys Phoenix Wright, Apollo Justice, and Athena Cykes, and try to defend their clients. The game continues the 3D navigation introduced in Phoenix Wright: Ace Attorney - Dual Destinies, allowing players to navigate environments from various angles. Along with returning gameplay elements, such as the Mood Matrix introduced in Dual Destinies, the game introduces divination séances, in which players are shown the memories of victims moments before their deaths and must find contradictions in their five senses to determine what really happened.[1]

    Plot

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    The story of Spirit of Justice once again focuses on defense attorney Phoenix Wright and his two understudies Apollo Justice and Athena Cykes. Phoenix gets reunited with his longtime friend and spirit medium companion, Maya Fey, while visiting the island of Khura'in, where lawyers are deemed unnecessary as spirit mediums are able to conjure up visions of a victim's memories moments before death. As ever, Phoenix and Maya seek to prove out that even a supposedly definitive method of convicting defendants has its own contradictions,[1][2] while Apollo and Athena stay back home and have their own set of cases to deal with. One of the cases features Apollo defending Trucy Wright, his half-sister and Phoenix's adoptive daughter, and a trailer shows Apollo and Phoenix at opposite sides of the court on one occasion, with Phoenix taking the prosecutor's role for the first time.[3]

    Development

    Spirit of Justice is being produced by Motohide Eshiro[4] and co-directed by Takeshi Yamazaki and Takuro Fuse; Yamazaki is in charge of the game's scenario, while Fuse directs the graphics and gameplay and is the game's art director.[5] The game's music is composed by Noriyuki Iwadare.[6] Capcom mentioned the game for the first time in December 2013, at which point they had just begun working "full force" on a new game in the series and were thinking up ideas for it.[7] When they announced the game on September 1, 2015, for both Japan and the West, development was 30% finished.[8][9][10] By the end of 2015, development was mostly finished, with the team working on polishing and adding finishing touches.[5]

    When developing the previous game in the series, Dual Destinies, Yamazaki had been the only director; after finishing its development, he had become exhausted and wanted to quit working on Ace Attorney. Eshiro had encouraged him to continue by taking him to a press conference in Taiwan and to San Diego Comic-Con International to meet the media and fans of the series; following this, Yamazaki felt renewed enthusiasm over the series, and wanted to work on a sixth Ace Attorney. Thinking Yamazaki's exhaustion stemmed from too much directing responsibility, Eshiro decided to split directing responsibilities between Yamazaki and Fuse; he had at first considered having two equal directors working on the game, but decided against it out of fear that the development team would have difficulty with dealing with contradicting opinions from two directors working on the same aspects of the game.[5]

    The game's theme is "courtroom revolution";[8] Yamazaki described it as meaning "the oppressed and weak defeating the strong", saying that it also is a kind of turnabout.[11] According to Yamazaki, they focused more on the game's world than in previous games in the series. The decision to do this came from how, throughout the series, Phoenix has been in "a place that lacks enemies", and from difficulties with developing the series further within the Japanese courtroom setting.[8] When writing the scenario, Yamazaki began with deciding on the general direction, after which adjustments and additions were done through discussions with other writers; there was one writer in charge of each episode, who each discussed and solidified the ideas for their episode with Yamazaki.[5] Based on fan feedback, the development team gave Apollo Justice a larger presence than in Dual Destinies:[5][8] they felt that Phoenix had been portrayed as the main character in Dual Destinies, with Apollo just being an important part of the plot, so they set Spirit of Justice in two different countries with one equal main character in each location. The character Rayfa was described by Yamazaki and Eshiro as a heroine, but also as an opponent to Phoenix; they thought that this approach, as opposed to having the heroine stand by the hero's side, brought something new and fresh to the series.[5]

    The implementation of the new divination séance gameplay system was similar to that of the logic chess system in Ace Attorney Investigations 2. It was created to show the events of a crime from the victim's point of view, and to have that character's feelings be potentially important evidence. The divination séance system was tweaked with improved hints in response to feedback from the Spirit of Justice demo at the Tokyo Game Show, where it was seen as being too difficult and taking too long to play.[5] Other gameplay features being affected by fan feedback include the return of features from Dual Destinies that had been well-received, such as the backlog; adjustments to the difficulty, which had been perceived as low in Dual Destinies; and the hint system being possible to turn off.[5][8] According to Eshiro and Yamazaki, character actions and movements were given a larger focus than in Dual Destinies, with Rayfa's dancing animation given as an example of this. Returning characters from Dual Destinies were given new 3D models to make sure that the quality was higher and consistent with those of new characters.[5]

    Release

    The game is planned to be released in Japan on June 9, 2016,[2] and digitally through the Nintendo eShop in North America and Europe in September 2016.[12] Japanese first print copies of the game will include two bonus episodes featuring Phoenix and Apollo, along with three downloadable costumes. A limited edition containing a drama CD, a plush toy, a tote bag, and a visual poster card book, will also be available in Japan.[1] An additional episode, Toki o Koeru Gyakuten (時を越える逆転?, "Turnabout Across Time"), will be released as downloadable content on June 30, 2016 in Japan, and will be free to download until July 20, 2016.[13][14]

    References

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    External links

    ja:逆転裁判#逆転裁判6

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