Picogen

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picogen
150.px
200px
Developer(s) Sebastian Mach
Stable release 0.3 / July 20, 2010; 14 years ago (2010-07-20)
Written in C++
Operating system GNU/Linux, Windows
Platform Cross-platform Sourcecode
Type Rendering system, 3d graphics software
License GPL, Version 3, or newer
Website picogen.org
File:Picogen-cascades.png
A canyon landscape with snow-like shader.
File:Picogen-alpine.png
An alpine landscape.

Picogen is a rendering system for the creation and rendering of artificial terrain, based on ray tracing. It is free software.

Overview

While the primary purpose of picogen is to display realistic 3D terrain, both in terms of terrain formation and image plausibility, it also is a heightmap-creation tool,[1] in which heightmaps are programmed in a syntax reminiscent of Lisp.[2]

The shading system is partially programmable.[3]

Example features

Frontends

Currently there is a frontend to picogen, called picogen-wx (based on wxWidgets). It is encapsulated from picogen and thus communicates with it on command-line level. Picogen-wx provides several panels to design the different aspects of a landscape, e.g. the Sun/Sky- or the Terrain-Texture-Panel. Each panel has its own preview window, though each preview window can be reached from any other panel.

Landscapes can be loaded and saved through an own, simple XML-based file format, and images of arbitrary size (including antialiasing) can be saved.

File:Picogen-sample-heightmap.png
The heightmap panel.

References

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External links


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  1. Introduction to mkheightmap
  2. Height Language Reference
  3. Shaders in picogen
  4. A Practical Analytical Model for Daylight, Preetham, et al.