Psychonauts in the Rhombus of Ruin

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Psychonauts in the Rhombus of Ruin
Developer(s) Double Fine Productions
Director(s) Tim Schafer
Composer(s) Peter McConnell
Platforms PlayStation 4
Release date(s) 2016
Genre(s) Puzzle, platform
Mode(s) Single-player

Psychonauts in the Rhombus of Ruin is an upcoming first-person virtual reality puzzle platform video game being developed by Double Fine Productions for the PlayStation 4. The game's story is intended to bridge the events between Psychonauts and Psychonauts 2.

Gameplay

Psychonauts in the Rhombus of Ruin will be a first-person puzzle-focused game, with Raz using his telekinesis, pyrokinesis, and other psychic abilities to assist in the rescue of Truman Zanotto.[1]

Plot

At the end of Psychonauts, Raz is recognized as a great PSI Cadet and is asked to join his tutors as a fully fledged Psychonaut. But as Raz prepares to go home from camp with his father, news arrives that the Grand Head of the Psychonauts (and Lili's father) Truman Zanotto, has been kidnapped. The team, Raz and Lili included, fly off in the Psychonauts' jet to rescue him.

Development

The concept for Psychonauts in the Rhombus of Ruin came about during the lead-up to the crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer, they were looking to see what types of games they could develop with a virtual reality system, comparing it to the games they had made for the Kinect system earlier. Due to their recent focus on Psychonauts, the team agreed that a VR-based Psychonauts game would be a good fit, allowing the player to become immersed in the odd environments within the Psychonauts universe.[2]

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.

External links

<templatestyles src="Asbox/styles.css"></templatestyles>