République (video game)

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République
File:République cover.jpeg
Developer(s) Camouflaj
Logan Games
Darkwind Media
Publisher(s) GungHo Online Entertainment[1]
Distributor(s)
    Director(s) Ryan Payton
    Producer(s) Darci Morales
    Designer(s) Ryan Payton
    Artist(s) Alexei Tylevich
    Writer(s) Brendan Murphy
    Ryan Payton
    Composer(s) Zinc LeMone[citation needed]
    Engine Unity
    Platforms iOS, Android, Microsoft Windows, OS X, PlayStation 4
    Release date(s)
    Episode 1
    • December 19, 2013 (iOS)
      October 22, 2014 (Android)
      February 26, 2015 (PC & OS X)
    Episode 2
    • May 2, 2014 (iOS)[3]
      October 22, 2014 (Android)
      February 26, 2015 (PC & OS X)
    Episode 3
    • October 20, 2014 (iOS)
      October 22, 2014 (Android)
      February 26, 2015 (PC & OS X)
    Episode 4
    • December 17, 2015
    Episode 5
    • March 22, 2016
    Retail version
      Genre(s) Action-adventure, stealth
      Mode(s) Single-player

      République is an episodic action-adventure stealth video game developed by Camouflaj and Logan Games and published by GungHo Online Entertainment.[1] The game was originally announced for iOS devices but has since expanded to Android, Microsoft Windows and OS X. A PlayStation 4 version, containing all five episodes, has been announced for 22 March 2016.[4] A Kickstarter crowdfunding campaign was completed successfully on May 11, 2012, raising over $555,000 from over 11,000 backers.[5]

      Gameplay

      Players communicate with the main character, Hope, through their phone or computer, in order to help her escape.[6][7] The player controls surveillance cameras in the fictional totalitarian state of République in order to monitor Hope's actions, as well as hack into various electronic devices.[8] The interface that the player must use is the "OMNI View" software, which allows them to lock and unlock doors, distract patrolling enemies, and obtain information. In some situations, the player must upgrade their OMNI View to higher versions, enabling them to access areas and nodes with stronger security. In the OS X and Windows versions, players will be able to access multiple cameras at once.[9]

      Synopsis

      Setting

      République takes place in an unnamed totalitarian state (similar to George Orwell's 1984[5]), within a facility called "Metamorphosis".[10] Here, the Prizrak, the people of the totalitarian state, perform mysterious experiments on "Pre-Cals", people who were born and raised in the facility.[11] One Pre-Cal woman, Hope (voiced by Rena Strober), manages to contact the player through their phone, and requests them to help her escape from Metamorphosis.[12] She and the player receive assistance from Cooper (voiced by James Holloway), an American who works as a Prizrak in Metamorphosis. Other characters include Daniel Markus Zager (voiced by David Hayter), a deceased revolutionary who leaves audio logs behind for Hope and the player;[13][11] and Mireille Prideaux (voiced by Jennifer Hale), who serves as Hope's caretaker.[12][14][15][16]

      Plot

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      Episodes

      Episode Release date
      iOS release Android release PC & OS X release PS4 release
      Episode 1: "Exordium" December 19, 2013 October 22, 2014 February 26, 2015 March 22, 2016
      Episode 2: "Metamorphosis" May 2, 2014 October 22, 2014 February 26, 2015 March 22, 2016
      Episode 3: "Ones and Zeroes" October 20, 2014 October 22, 2014 February 26, 2015 March 22, 2016
      Episode 4: "God's Acre" December 17, 2015 December 17, 2015 December 17, 2015 March 22, 2016
      Episode 5: "Terminus" March 22, 2016 March 22, 2016 March 22, 2016 March 22, 2016

      Development

      Ryan Payton, founder of Camouflaj, initiated the project because he wanted to "stop complaining about the lack of real games on mobile and start making one".[17][18] The idea for Hope came about when he was performing a thought experiment about how to make Love Plus for a Western audience.[19] Payton cites Nineteen Eighty-Four as a major influence on the atmosphere.[20] The game also draws inspiration from Metal Gear, the first Resident Evil, and Demon's Souls.[6][21] The central themes are "voyeurism, paranoia, censorship, and control".[6] Logan co-founder Alexei Tylevich serves as art director; Logan will focus on visual development while Camouflaj handles the gameplay and systems.[10] Payton claims the game will last 4–6 hours and feature "Metroidvania"-style exploration.[22]

      On April 11, 2012, Camouflaj launched a Kickstarter crowdfunding campaign to raise $500,000 to help with development costs. The game was initially for iOS devices only but OS X and Windows versions were announced two weeks in.[23] The project was funded on May 11, 2012 with a total of $555,662.[24][25]

      Reception

      Aggregate review scores
      Game GameRankings Metacritic
      Episode 1: Exordium 76.76%[26] 77[27]
      Episode 2: Metamorphosis 78.71%[28] 79[29]
      Episode 3: Ones and Zeroes 75.87%[30] 75[31]

      Episode 1: Exordium

      Episode 1: Exordium received positive reviews. It received an aggregated score of 76.76% on GameRankings based on 25 reviews[26] and 77/100 on Metacritic based on 34 reviews.[27]

      Episode 2: Metamorphosis

      Episode 2: Metamorphosis received positive reviews. It received an aggregated score of 78.71% on GameRankings based on 14 reviews[28] and 79/100 on Metacritic based on 20 reviews.[29]

      Episode 3: Ones and Zeroes

      Episode 3: Ones and Zeroes received positive reviews. It received an aggregated score of 75.87% on GameRankings based on 8 reviews[30] and 75/100 on Metacritic based on 11 reviews.[31]

      References

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      External links