RollerCoaster Tycoon 3

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RollerCoaster Tycoon 3
256px
North American cover art
Developer(s) Frontier Developments
Publisher(s) Atari, Inc. (Windows)
Aspyr Media (macOS)
Frontier Developments (iOS)
Producer(s) Jonny Watts
Composer(s) Alistair Lindsay
Series RollerCoaster Tycoon
Platforms Microsoft Windows, macOS, iOS
Release date(s)
October 26, 2004
  • Windows
    • NA: October 26, 2004
    • EU: November 3, 2004
  • macOS
    • NA: November 14, 2005
    • EU: November 25, 2005
  • iOS
    • WW: August 12, 2015
Genre(s) Construction and management simulation
Mode(s) Single-player

RollerCoaster Tycoon 3 is a construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, first released on October 26, 2004 in North America and later released on November 3, 2004 in Europe. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy.[1]

RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides.[2] Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles.

Gameplay

Like the previous games in the series, RollerCoaster Tycoon 3 is a strategy and simulation game in which players manage all aspects of an amusement park by building or removing rides, scenery and amenities, placing shops and facilities, adjusting the park's finances, hiring staff, and keeping the park visitors, known as "peeps", happy. RollerCoaster Tycoon 3 features two main game modes. The career mode features scenarios where players must accomplish goals, such as impressing a visiting celebrity or attaining a certain park rating. Each scenario has three levels of objectives, which are ranked as Apprentice, Entrepreneur, and Tycoon; the higher the level, the more challenging the goal is to complete. A third of the scenarios are playable from the start, with the rest unlocked when the player completes the objectives at each level. The second mode of play is the sandbox mode. Players are given a large, empty plot of land and unlimited funds with which to build their own custom parks.[3] However, the land given in this mode is limited as it cannot be expanded.

File:Rct3 ss 04.jpg
The CoasterCam feature in action.

RollerCoaster Tycoon 3 introduces gameplay features in the series such as the CoasterCam, which allows players to "ride" roller coasters and other rides,[3] and the MixMaster, which allows the player to coordinate firework shows and time them to in-game music.[3] Unlike the two previous versions of the game, RollerCoaster Tycoon and RollerCoaster Tycoon 2, the guests, called "peeps", arrive in groups and show variation in gender and age, including children, teenagers and adults. A day/night cycle changes the demographics of the park's peeps; rides at night appeal to teenagers, while the daytime attracts families with children. Peeps can be harmed and injured by crashing vehicles, but will never die as they did in the previous titles, and if placed in water they will swim out. When cars derail from the tracks, they explode after a short period, whereas in the older games, they exploded on contact. Furthermore, a feature was added in which, after a cheat code was entered, people could utilize the Peep Cam from which they could see the park through a peeps' eyes.[4] Parks now have opening and closing times, and the time of day is displayed. Scenery is divided into themes to customize parks, with western-, spooky-, science fiction-, prehistoric-, tropic (Paradise Island)- atlantis- and adventure-themed pieces.[5] Another feature is the ability to import coasters from previous games in the series into RollerCoaster Tycoon 3. The game uses full 3D graphics instead of the isometric viewpoint of the previous games; this means that players can rotate and zoom the view of the park to any degree. However, there is an option to fix the camera's rotation to a preset angle, as in the previous games. 3D land shaping is also available for creating mountains and hills inside the park, as well as the ability to change portions of the land into water.

Development

Although the core features of Roller Coaster Tycoon 3 are based on the previous games, Chris Sawyer, the developer of the first two games, acted only as a consultant, as the game was instead developed by Frontier Developments, and published by Atari and since Sawyer was developing Chris Sawyer's Locomotion at the time.[6][7]

Expansion packs

Two expansion packs for RollerCoaster Tycoon 3 were released – Soaked! and Wild!. A bundle, RollerCoaster Tycoon 3 Gold, was also released, including the original game and the Soaked! expansion pack; this was followed by RollerCoaster Tycoon 3 Platinum (Deluxe for the EU version of the game), including both expansion packs and the original game. RollerCoaster Tycoon 3 Platinum is available for Windows and macOS.

Soaked!, the first expansion, allows the player to build water parks, which include swimming pools, water slides and underwater aquariums, while adding more rides and scenery to the original game such as the ability to create waterfalls. Using the MixMaster feature, the expansion pack also allows players to make their own water-jet displays and co-ordinate them to music.[8][9] Soaked! received an average rating of 79 on Metacritic.[10]

Wild!, the second expansion, allows the player to build zoos and safari rides, similar to Zoo Tycoon in an amusement park setting, in which animals can be placed, and adds more ride types and scenery to the original game. Additionally, it addressed several criticisms of the first game, such as the inability to build underground, which is available without the expansion pack in the form of an update patch. Wild! received an average rating of 71 on Metacritic.[11]

Mobile port

Developer Frontier released an iOS port of RollerCoaster Tycoon 3 on August 12, 2015.[12]

Reception

RollerCoaster Tycoon 3
Aggregate scores
Aggregator Score
GameRankings 84%[13]
Metacritic 81/100[14] (Windows)
80/100[15] (iOS)
Review scores
Publication Score
1UP.com A[16]
Game Informer 8.75 out of 10[22]
GameSpot 7.8[17]
GameSpy 3/5[18]
IGN 8.5/10[19]
PC Zone 79/100[21]

Release

RollerCoaster Tycoon 3 received mostly positive reviews. The game has an average rating of 81 at Metacritic and 84% at GameRankings.[13][14] Publications such as GameSpot and Computer Gaming World were overall positive about the game citing its many new features. However, fans of the original and the second game in the series were much more critical. Several other criticisms stemmed from bugs and technical issues,[17][19] such as the game crashing, the camera freezing, staff getting stuck on railings, low framerates and graphical glitches mainly caused when adjusting the landscape.[19]

The editors of Computer Gaming World nominated RollerCoaster Tycoon 3 as their 2004 "Strategy Game of the Year (General)", although it lost to The Sims 2. They wrote that it "overcame the series' sophomore slump with a great state-of-the-art design."[23]

Sales

According to The NPD Group, RollerCoaster Tycoon 3 was the ninth-best-selling computer game of 2004.[24] It claimed fifth place on NPD's annual chart for the following year.[25] The game also received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[26] indicating sales of at least 100,000 copies in the United Kingdom.[27]

In June 2015, Frontier CEO David Braben reported that the game had sold "more than 10 million copies".[28]

2017 royalties lawsuit

In January 2017, TMZ reported that Frontier Developments, the game's developer, sued Atari, Inc. for not paying the company enough for royalties for the game. When Atari filed for bankruptcy in 2013, Frontier modified its contract for how future royalties would be paid. Atari has paid Frontier $1.17 million to date for RollerCoaster Tycoon 3, but Frontier observed from an unnamed third-party website that sales of RollerCoaster Tycoon 3 were much larger than Atari claimed, and under the new contract, Frontier would be owed an additional $2.2 million. Frontier seeks to have rights to audit Atari's records and claim the additional royalties it is owed. Frontier's Chief Operating Officer David Walsh confirmed the report in statements to Eurogamer and GameSpot, stating that they had previously attempted to resolve the issue without legal action since April 2016.[29][30]

See also

References

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External links