The Little Mermaid 2: Pinball Frenzy

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The Little Mermaid 2: Pinball Frenzy
Developer(s) Left Field Productions
Publisher(s) Nintendo
Platforms Game Boy Color
Release date(s)
    Genre(s) Pinball
    Mode(s) Single-player, multiplayer

    The Little Mermaid 2: Pinball Frenzy is a pinball video game developed by Left Field Productions and published by Nintendo for the Game Boy Color handheld video game console. It was first released in North America, and was later released in PAL regions. It is based on the film, The Little Mermaid II: Return to the Sea.

    Gameplay

    The Little Mermaid 2: Pinball Frenzy is based on Disney's The Little Mermaid II film with gameplay based on Pokémon Pinball. The game has two tables: one based on the character Ariel and one on her daughter Melody. Like most pinball games, each table has flippers, multipliers, and bonus multiballs and targets. The game added a few extra pinball features, such as ball traps, absent from Pokémon Pinball. When the player reaches specific point thresholds, they unlock sixteen pinball minigames. If the player successfully finishes the minigame, it becomes accessible for replay from the main menu. Every table and minigame has its own music, adapted from the film. The game has a rumble feature, which vibrates the Game Boy Color when turned on with an extra battery. The Little Mermaid 2 also supports up to four players with alternating play.[1]

    Reception

    Reception
    Aggregate score
    Aggregator Score
    GameRankings 74%[2]
    Review scores
    Publication Score
    AllGame 3.5/5 stars[3]
    Game Informer 7.5/10[4]
    GameSpot 7/10[1]
    IGN 7/10[5]
    Nintendo Power 7.4/10[6]

    The game received a score of 74% at GameRankings based on six reviews.[2]

    Frank Provo of GameSpot wrote that while the game's gameplay was based on that of Pokémon Pinball, The Little Mermaid 2 had much less variety but was still "satisfying".[1] He wrote that the game's pinball table features were similar to that of 3D Ultra Pinball, Kirby's Pinball Land, and Pokémon Pinball, but ultimately added little to the genre. Provo felt that the game's theme and simple ball physics would appeal best to those under the age of ten. He thought the game was "polished" with small touches and took full advantage of the Game Boy Color's palette.[1]

    References

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    External links